Ghosts of Saltmarsh
Ghosts of Saltmarsh
RPG
1. The Party
ElectrumPieces
Campaign Overview
Character Creation
Index
Race List
Starting Shop
Tomb of Annhilation
Ruhlun Malir
2. World
Forgotten Realms
Deities
Deities by Alignment
Deities by Rank
Deities
Valkur
Regions
Faerun
South of the Sword Coast
4. Rules
Backgrounds
Acolyte
Backgrounds
Charlatan
City Watch
Clan Crafter
Cloistered Scholar
Courtier
Criminal
Entertainer
Faction Agent
Far Traveller
Fisher
Folk Hero
Gladiator
Guild Artisan
Guild Merchant
Hermit
Inheritor
Investigator
Knight of the Order
Knight
Marine
Mercenary Veteran
Noble
Outlander
Pirate
Sage
Sailor
Shipwright
Smuggler
Soldier
Spy
Urban Bounty Hunter
Urchin
Uthgardt Tribe Member
Waterdhavian Noble
Classes
Barbarian
Barbarian
Path of the Ancestral Guardian
Path of the Battlerager
Path of the Beast
Path of the Berserker
Path of the Storm Herald
Path of the Totem Warrior
Path of the Zealot
Path of Wild Magic
Bard
Bard Spell List
Bard
College of Creation
College of Eloquence
College of Glamour
College of Lore
College of Spirits
College of Swords
College of Valor
College of Whispers
Cleric
Arcana Domain
Cleric Spell List
Cleric
Forge Domain
Grave Domain
Knowledge Domain
Life Domain
Nature Domain
Order Domain
Peace Domain
Tempest Domain
Trickery Domain
Twilight Domain
War Domain
Druid
Circle of Dreams
Circle of Spores
Circle of Stars
Circle of the Land
Circle of the Moon
Circle of the Shepherd
Circle of Wildfire
Druid Spell List
Druid
Fighter
Arcane Archer
Battle Master
Cavalier
Champion
Eldritch Knight
Fighter
Psi Warrior
Purple Dragon Knight - Banneret
Rune Knight
Samurai
Monk
Monk
Way of Mercy
Way of Shadow
Way of the Astral Self
Way of the Drunken Master
Way of the Four Elements
Way of the Kensei
Way of the Long Death
Way of the Open Hand
Way of the Sun Soul
Paladin
Oath of Conquest
Oath of Devotion
Oath of Glory
Oath of Redemption
Oath of the Ancients
Oath of the Crown
Oath of the Watchers
Oath of Vengeance
Paladin Spell List
Paladin
Ranger
Beast Master
Fey Wanderer
Gloom Stalker
Horizon Walker
Hunter
Monster Slayer
Ranger Spell List
Ranger
Swarmkeeper
Rogue
Arcane Trickster
Assassin
Inquisitive
Mastermind
Phantom
Rogue
Scout
Soulknife
Swashbuckler
Thief
Sorcerer
Aberrant Mind
Clockwork Soul
Divine Soul
Draconic Bloodline
Shadow Magic
Sorcerer Spell List
Sorcerer
Storm Sorcery
Wild Magic
Warlock
The Archfey
The Celestial
The Fathomless
The Fiend
The Genie
The Great Old One
The Hexblade
Warlock Spell List
Warlock
Wizard
Bladesinging
Chronurgy Magic
Graviturgy Magic
School of Abjuration
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Illusion
School of Necromancy
School of Transmutation
War Magic
Wizard Spell List
Wizard
Class Overview
Classes
Equipment
Armor
Armor
Packs
Burglar's Pack
Diplomat's Pack
Dungeoneer's Pack
Entertainer's Pack
Explorer’s Pack
Packs
Priest's Pack
Scholar's Pack
Potions
Potion of Superior Healing
Potions
Weapons
Weapon Properties
Weapons
Adventuring Gear - Description
Adventuring Gear
Container Capacities
Equipment
Standard Exchange Rate
Starting Equipment per Class
Starting Funds per Class
Tools
Trinkets
Feats
All Feats
Feats
Mechanics
Dungeon Hazards
Dungeon Hazards
Character Advancement
Conditions
Exhaustion
Mechanics
Poison, Basic
Resting
Swimming
Monsters
Beasts
Crocodile
Giant Eagle
Wolf
Races
Dwarf
Races
Spells
1st
1st
Absorb Elements
Alarm
Animal Friendship
Armor of Agathys
Arms of Hadar
Bane
Beast Bond
Bless
Burning Hands
Catapult
Cause Fear
Ceremony
Chaos Bolt
Charm Person
Chromatic Orb
Color Spray
Command
Compelled Duel
Comprehend Languages
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Disguise Self
Dissonant Whispers
Divine Favor
Earth Tremor
Ensnaring Strike
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Grease
Guiding Bolt
Hail of Thorns
Healing Word
Hellish Rebuke
Heroism
Hex
Hunter's Mark
Ice Knife
Identify
Illusory Script
Inflict Wounds
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Purify Food and Drink
Ray of Sickness
Sanctuary
Searing Smite
Shield of Faith
Shield
Silent Image
Sleep
Snare
Speak with Animals
Tasha's Caustic Brew
Tasha's Hideous Laughter
Tenser's Floating Disk
Thunderous Smite
Thunderwave
Unseen Servant
Witch Bolt
Wrathful Smite
Zephyr Strike
2nd
2nd
Aganazzar's Scorcher
Aid
Alter Self
Animal Messenger
Arcane Lock
Arcanist's Magic Aura
Augury
Barkskin
Beast Sense
Blindness-Deafness
Blur
Branding Smite
Calm Emotions
Cloud of Daggers
Continual Flame
Cordon of Arrows
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Dragon's Breath
Dust Devil
Earthbind
Enhance Ability
Enlarge-Reduce
Enthrall
Find Steed
Find Traps
Flame Blade
Flaming Sphere
Gentle Repose
Gust of Wind
Healing Spirit
Heat Metal
Hold Person
Invisibility
Knock
Lesser Restoration
Levitate
Locate Animals or Plants
Locate Object
Magic Mouth
Magic Weapon
Maximilian's Earthen Grasp
Melf's Acid Arrow
Mind Spike
Mirror Image
Misty Step
Moonbeam
Nystul's Magic Aura
Pass Without Trace
Phantasmal Force
Prayer of Healing
Protection from Poison
Pyrotechnics
Ray of Enfeeblement
Rope Trick
Scorching Ray
See Invisibility
Shadow Blade
Shatter
Silence
Skywrite
Snilloc's Snowball Swarm
Spider Climb
Spike Growth
Spiritual Weapon
Suggestion
Summon Beast
Tasha's Mind Whip
Warding Bond
Warding Wind
Web
Zone of Truth
3rd
3rd
Animate Dead
Aura of Vitality
Beacon of Hope
Bestow Curse
Blinding Smite
Blink
Call Lightning
Catnap
Clairvoyance
Conjure Animals
Conjure Barrage
Counterspell
Create Food and Water
Crusader's Mantle
Daylight
Dispel Magic
Elemental Weapon
Enemies Abound
Erupting Earth
Fear
Feign Death
Fireball
Flame Arrows
Fly
Gaseous Form
Glyph of Warding
Haste
Hunger of Hadar
Hypnotic Pattern
Intellect Fortress
Leomund's Tiny Hut
Life Transference
Lightning Arrow
Lightning Bolt
Magic Circle
Major Image
Mass Healing Word
Meld into Stone
Melf's Minute Meteors
Nondetection
Phantom Steed
Plant Growth
Protection from Energy
Remove Curse
Revivify
Sending
Sleet Storm
Slow
Speak with Dead
Speak with Plants
Spirit Guardians
Spirit Shroud
Stinking Cloud
Summon Fey
Summon Lesser Demons
Summon Shadow Spawn
Summon Undead
Thunder Step
Tidal Wave
Tiny Servant
Tongues
Vampiric Touch
Wall of Sand
Wall of Water
Water Breathing
Water Walk
Wind Wall
4th
4th
Arcane Eye
Aura of Life
Aura of Purity
Banishment
Blight
Charm Monster
Compulsion
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Death Ward
Dimension Door
Divination
Dominate Beast
Elemental Bane
Evard's Black Tentacles
Fabricate
Find Greater Steed
Fire Shield
Freedom of Movement
Giant Insect
Grasping Vine
Greater Invisibility
Guardian of Faith
Guardian of Nature
Hallucinatory Terrain
Ice Storm
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Polymorph
Shadow of Moil
Sickening Radiance
Staggering Smite
Stone Shape
Stoneskin
Storm Sphere
Summon Aberration
Summon Construct
Summon Elemental
Summon Greater Demon
Vitriolic Sphere
Wall of Fire
Watery Sphere
5th
5th
Animate Objects
Antilife Shell
Awaken
Banishing Smite
Bigby's Hand
Circle of Power
Cloudkill
Commune with Nature
Commune
Cone of Cold
Conjure Elemental
Conjure Volley
Contact Other Plane
Contagion
Control Winds
Creation
Danse Macabre
Dawn
Destructive Wave
Dispel Evil and Good
Dominate Person
Dream
Enervation
Far Step
Flame Strike
Geas
Greater Restoration
Hallow
Hold Monster
Holy Weapon
Immolation
Infernal Calling
Insect Plague
Legend Lore
Maelstrom
Mass Cure Wounds
Mislead
Modify Memory
Negative Energy Flood
Passwall
Planar Binding
Raise Dead
Rary's Telepathic Bond
Reincarnate
Scrying
Seeming
Skill Empowerment
Steel Wind Strike
Summon Celestial
Swift Quiver
Synaptic Static
Telekinesis
Teleportation Circle
Transmute Rock
Tree Stride
Wall of Force
Wall of Light
Wall of Stone
Wrath of Nature
6th
6th
Arcane Gate
Blade Barrier
Bones of the Earth
Chain Lightning
Circle of Death
Conjure Fey
Contingency
Create Homunculus
Create Undead
Disintegrate
Drawmij's Instant Summon
Druid Grove
Eyebite
Find the Path
Flesh to Stone
Forbiddance
Globe of Invulnerability
Guards and Wards
Harm
Heal
Heroes' Feast
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Magic Jar
Mass Suggestion
Mental Prison
Move Earth
Otiluke's Freezing Sphere
Otto's Irresistible Dance
Planar Ally
Primordial Ward
Programmed Illusion
Scatter
Soul Cage
Summon Fiend
Sunbeam
Tasha's Otherworldly Guise
Tenser's Transformation
Transport via Plants
True Seeing
Wall of Ice
Wall of Thorns
Wind Walk
Word of Recall
7th
7th
Conjure Celestial
Crown of Stars
Delayed Blast Fireball
Divine Word
Dream of the Blue Veil
Etherealness
Finger of Death
Fire Storm
Forcecage
Mirage Arcane
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Plane Shift
Power Word Pain
Prismatic Spray
Project Image
Regenerate
Resurrection
Reverse Gravity
Sequester
Simulacrum
Symbol
Teleport
Temple of the Gods
Whirlwind
8th
8th
Abi-Dalzim's Horrid Wilting
Animal Shapes
Antimagic Field
Antipathy-Sympathy
Control Weather
Demiplane
Dominate Monster
Earthquake
Feeblemind
Glibness
Holy Aura
Illusory Dragon
Incendiary Cloud
Maddening Darkness
Maze
Mighty Fortress
Mind Blank
Power Word Stun
Sunburst
Telepathy
Tsunami
9th
9th
Astral Projection
Blade of Disaster
Foresight
Gate
Imprisonment
Invulnerability
Mass Heal
Mass Polymorph
Meteor Swarm
Power Word Heal
Power Word Kill
Prismatic Wall
Psychic Scream
Shapechange
Storm of Vengeance
Time Stop
True Polymorph
True Resurrection
Weird
Wish
Cantrip
Acid Splash
Blade Ward
Booming Blade
Cantrip
Chill Touch
Control Flames
Create Bonfire
Dancing Lights
Druidcraft
Eldritch Blast
Fire Bolt
Friends
Frostbite
Green-Flame Blade
Guidance
Gust
Infestation
Light
Lightning Lure
Mage Hand
Magic Stone
Mending
Message
Mind Sliver
Minor Illusion
Mold Earth
Poison Spray
Prestidigitation
Primal Savagery
Produce Flame
Ray of Frost
Resistance
Sacred Flame
Shape Water
Shillelagh
Shocking Grasp
Spare the Dying
Sword Burst
Thaumaturgy
Thorn Whip
Thunderclap
Toll the Dead
True Strike
Vicious Mockery
Word of Radiance
Spells By Class
Spells
4. Rules
Diplomat's Pack
39 gp
Includes:
a chest
2 cases for maps and scrolls
a set of fine clothes
a bottle of ink
an ink pen
a lamp
2 flasks of oil
5 sheets of paper
a vial of perfume
sealing wax
soap