Roknar Tidemarked

Barbarian - Path of the Storm Herald
Background: Shipwright
Race: Half-Orc
Level: 3
HP: 36
AC: 15
Speed: 30ft
Passive Perception: 13
Str: 18 (+4) save: +10
Dex: 15 (+2) save: +4
Con: 17 (+3) save: +8
Int: 11 (0) save: 0
Wis: 13 (+1) save: +2
Cha: 12 (+1) save: +2
Skills
Acrobatics (Dex): 2
Animal Handling(Wis): 1
Arcana (Int): 0
Athletics (Str): 4
Deception (Cha): 1
History (Int): 0
Insight (Wis): 1
Intimidation (Cha): 3
Investigation (Int): 0
Medicine (Wis): 1
Nature (Int): 0
Perception (Wis) : 3
Performance (Cha) : 1
Persuasion (Cha) : 1
Religion (Int) : 0
Sleight of Hand (Dex) : 2
Stealth (Dex) : 2
Survival (Wis) : 3
Other
Languages: UNKNOWN
Rage: 3
Traits
Barbarian Class
- Rage
- Unarmored Defense
- Danger Sense
- Reckless Attack
- Primal Path : Path of the Storm Herald
- Primal Knowledge #needToCheck
Path of the Storm Herald Subclass
- Storm Aura : Sea
You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action.
When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level
If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Shipwright Background
- I'll Patch It
- Life At Sea : Mysteries of the Deep
You experienced an encounter with a possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea that this entity revealed to you.
Half-Orc Race
- Darkvision
- Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
- Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.