Pirate

Variant Sailor

Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's tools, vehicles(water)
Equipment: A belaying pin (dub), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre (or you may roll for a random trinket, see Trinkets), a set of common clothes, and a belt pouch containing 10 gp

Feature: Bad Reputation

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.