Guild Artisan
You are a member o f a n artisan's guild, skilled in a particular field a n d closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Ghosts of Saltmarsh
Because of its size and its focus on fishing, Saltmarsh has never had many artisans. If you have this background, you can choose one of the following options.Mariners’ Guild: You work with the mariners’ guild, providing sailors with rope, sails, tools, and other goods. You have a workshop attached to the guildhall and can draw support from similar guilds found in ports across the world. You have done a lot of business with certain families and are on good terms with them. #infoToShare
Dwarven Artisans:
You arrived in town as part of a mercantile concern associated with a group of dwarves. Currently the dwarves rely on your guild to provide supplies for their work at the mine outside town. You are friends with several of the miners, have access to their work site, and are on good terms with the clan’s leader. #infoToShare
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisan's tools
Equipment: A set of artisan's tools (one of your choice), a letter of introduction from your guild, a set of traveller's clothes, and a belt pouch containing 15 gp
Guild Business
Guilds are generally found i n cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network
of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.
d20 | Guild Business |
---|---|
1 | Alchemists and apothecaries |
2 | Armorers, locksmiths, and finesmiths |
3 | Brewers, distillers, and vintners |
4 | Calligraphers, scribes, and scriveners |
5 | Carpenters, roofers, and plasterers |
6 | Cartographers, surveyors, and chartmakers |
7 | Cobblers and shoemakers |
8 | Cooks and bakers |
9 | Glassblowers and glaziers |
10 | Jewellers and gem cutters |
11 | Leatherworkers, skinners, and tanners |
12 | Masons a n d stonecutters |
13 | Painters, limners, and sign-makers |
14 | Potters and tile-makers |
15 | Shipwrights and sail makers |
16 | Smiths and metal-forgers |
17 | Tinkers, pewterers, and casters |
18 | Wagon-makers and wheelwrights |
19 | Weavers and dyers |
20 | Woodcarvers, coopers, and bowyers |
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable.
You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.
Suggested Characteristics:
Guild artisans are among the most ordinary people in the world-until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.