Valkur
The Captain of the Waves
A lesser deity of sailors, ships, sea travel, and favourable winds. He is a Chaotic Good Exarch of Mystra and was once a mortal who challenged Umberlee and won his ascension. His dogma centres on the thrill of exploration, daring the impossible, and loyalty to one's shipmates and vessel, with followers often being sailors or shipbuilders who pray to him for protection on the open sea.
Portfolio and Domains
- Valkur is the patron of all those who sail the seas, from humble fishermen to mighty captains.
- He embodies the thrill of exploration, daring the impossible, and the freedom of the open ocean.
- Valkur controls the winds and spray, ensuring safe and swift passage for his followers.
- As an enemy of the Gods of Fury, he also offers aid in naval conflicts, though his primary interest is the protection of sailors.
Worship and Clergy
The church of Valkur is loosely organized; most worship occurs aboard ships. Clerics are often ship captains, officers, or shipwrights who share a longing for exploration.
Holy Day:
The church celebrates one holy day annually, the Shattering, in early spring, marking the end of winter and the start of the sailing season, often with unfurling new sails or christening ships.
Alignment and Dogma
Valkur is Chaotic Good. His teachings encourage daring the impossible, trusting one's shipmates, and living life to the fullest by facing risk and challenge.
Symbolism and Allies
- Symbol: A shield bearing a cloud with three lightning bolts.
- Favored Weapon: The cutlass, known as "The Captain's Cutlass".
- Allies: He is closely tied to Selûne, the moon goddess, for celestial navigation, and is an ally of Tempus, the god of war.
- Enemies: Valkur opposes the Gods of Fury, including Talos, Auril, Malar, and Umberlee.