Character Creation

: Rules :

Standard character creation with additional equipment item. All backgrounds, new and old have a link to Saltmarsh which might help creating the adventure hook. I'll include these as needed.

Spells - For reference. Only PHB, SCAG, XGtE, and TCoE included.
Spells By Class - For spells by class
Races - List of Races.

Class Overview - Table of classes each with HD / Proficiencies
Classes - A list of classes and each subclass.

Equipment - Details of equipment, adventuring gear, containers, packs etc.
Backgrounds
Feats

Level 1

Attributes:
For each attribute roll 4d6 and drop lowest. Or take the default scores of 15, 14, 13, 12, 10, 8. Roll the dice in Roll20.

HP:
Take the maximum

Suitable Races

See list of suitable Races

Backgrounds

All the usual Backgrounds have some extra detail, but there are four new backgrounds specific to this campaign: Fisher, Marine, Shipwright, and Smuggler.

All backgrounds will give you a possible link to Saltmarsh. Some will give you access to buildings, your own place, knowledge of places, or certain contacts.

Equipment

Starting Equipment

As per the standard rules:

Plus:

Packs

Info on the standard packs:

Starting Shop

As you'll be starting at level 1 you won't have accumulated any non-basic items, but if you pool your change together it's possible that you could have come by something interesting - see Starting Shop

Hooks

By sea:

By land:

Other:

Deity

Religion is important to most people in the area. In Saltmarsh the worshipped god is Valkur - God of Sailors, Tempests and War. There is a church to Valkur in Saltmarsh and, if your character worships Valkur, its possible you may know of the resident priest.

Though feel free to choose a different deity relevant to your background. See list of deities by Rank or by Alignment.

If you're a Cleric or Paladin then your religion choice is important, but it is unusual for someone to not believe in a specific god.